光子学报, 2013, 42 (7): 857, 网络出版: 2013-07-16
基于三层材质模型的面部真实感交互式渲染
Interactive Rendering for Realistic Face via Three-layer Material Model
面部真实感 交互式渲染 三层材质模型 次表面散射 Realistic face Interactive rendering Three-layer material model Subsurface scattering
摘要
基于三层材质模型,设计了实时交互式渲染平台,利用基于物理的双向反射皮肤分布函数,模拟了光线在皮肤表面的反射.采用高斯模糊线性之和与纹理坐标扭曲纠正,有效地模拟了光线的次表面散射效果.结合表面反射和次表面散射,得到了最终的面部真实感实时渲染.该平台具有友好的交互式界面,在光线旋转时,可以查看反射和散射的效果,实现实时添加高动态范围背景、调节光照强度或者模糊程度等基本交互操作,更好地辅助用户对虚拟人进行控制和设计.
Abstract
An interactive rendering platform is designed based on three-layer material model. The specular reflection of human skin is approximated based on the bidirectional reflectance distribution function, and the subsurface scattering is effectively simulated using sum-of-Gaussians blur and texture coordinates stretch correction. Combining specular reflection with subsurface scattering, the final real-time rendering for realistic face is obtained. The interactive platform provides a friendly interface for user to operate digital character, views the reflection and scattering effect when the incoming light is rotating, adds high-dynamic range environment map in real-time, and adjusts intensity of illumination and degree of blur, which greatly help user to control and design digital character.
杨蒙召, 王宽全, 左旺孟. 基于三层材质模型的面部真实感交互式渲染[J]. 光子学报, 2013, 42(7): 857. YANG Meng-zhao, WANG Kuan-quan, ZUO Wang-meng. Interactive Rendering for Realistic Face via Three-layer Material Model[J]. ACTA PHOTONICA SINICA, 2013, 42(7): 857.