激光与光电子学进展, 2017, 54 (12): 121101, 网络出版: 2017-12-11
提高每英寸像素数的三基色多子像素着色算法 下载: 994次
A Three Primary Multi-Subpixel Rendering Algorithm with Improved Pixel per Inch
成像系统 每英寸像素数 子像素着色算法 三基色 imaging systems pixel per inch sub-pixel rendering algorithm three primary color RGB RGB RGBG RGBG
摘要
提出了两种基于三基色的多子像素着色算法, 在传统RGB结构上加入更多绿色子像素, 将原图像的RGB数据转换得到RGBG数据, 并对数据进行着色。该算法既保证了图像与传统RGB传统排列图像有一样的分辨率, 又显著提高了每英寸像素数(PPI)。仿真结果表明, 本文两种算法可在保持原图像清晰度和饱和度的同时, 提高50%的PPI, 使得图像显示更细腻平滑。
Abstract
Two sub-pixel rendering algorithms based on the three primary colours are proposed, which add much more green sub-pixel to the traditional RGB structure. They transfer the RGB data of original image into new RGBG data, and then rendering the converted RGBG data. The proposed algorithms ensure that the image has same resolution as the traditional RGB arrangement, and also increases the pixel per inch (PPI). Simulation results show that, the proposed two algorithms can keep the clarity and saturation of original image, and increases the PPI by 50%, with more exquisite and smooth display effect.
严利民, 夏明治, 王子铭. 提高每英寸像素数的三基色多子像素着色算法[J]. 激光与光电子学进展, 2017, 54(12): 121101. Yan Limin, Xia Mingzhi, Wang Ziming. A Three Primary Multi-Subpixel Rendering Algorithm with Improved Pixel per Inch[J]. Laser & Optoelectronics Progress, 2017, 54(12): 121101.