Chinese Optics Letters, 2020, 18 (7): 070901, Published Online: Jun. 15, 2020   

Real-time spatiotemporal division multiplexing electroholography for 1,200,000 object points using multiple-graphics processing unit cluster Download: 792次

Author Affiliations
1 Graduate School of Integrated Arts and Sciences, Kochi University, Kochi 780-8520, Japan
2 Research and Education Faculty, Kochi University, Kochi 780-8520, Japan
3 National Astronomical Observatory of Japan, Mitaka 181-8588, Japan
4 Graduate School of Engineering, Chiba University, Inage-ku 263-8522, Japan
Figures & Tables

Fig. 1. Spatiotemporal division multiplexing approach for suppressing the deterioration of a 3D holographic video reconstructed from a point-cloud model comprising a huge number of object points.

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Fig. 2. Spatiotemporal division multiplexing approach using moving image features.

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Fig. 3. Reconstructed 3D image from a 3D object “fountain” comprising 1,064,462 object points.

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Fig. 4. Multi-GPU cluster system with multiple GPUs connected by a gigabit Ethernet network and a single SLM.

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Fig. 5. Pipeline processing for the spatiotemporal electroholography system shown in Fig. 2.

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Fig. 6. Read data processing and CGH calculation on each CGH calculation node in the multi-GPU cluster system shown in Fig. 4. (a) Serial computing. (b) Parallel computing.

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Fig. 7. Comparison of the total display time for every 12 frames using serial computing shown in Fig. 6(a) with that using parallel computing shown in Fig. 6(b) when the number of object points is 1,200,000.

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Fig. 8. Display-time interval T shown in Fig. 5 plotted versus the number of object points when using the spatiotemporal division multiplexing approach using moving image features implemented on the multi-GPU cluster system shown in Fig. 4.

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Fig. 9. Snapshot of a reconstructed 3D video (Video 1).

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Table1. Specifications of Each Node in the Multi-GPU Cluster System

CPUIntel Core i7 7800X (clock speed: 3.5 GHz)
Main memoryDDR4-2666 16 GB
OSLinux (CentOS 7.6 x86_64)
SoftwareNVIDIA CUDA 10.1 SDK, OpenGL, MPICH 3.2
GPUNVIDIA GeForce GTX 1080 Ti

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Table2. Frame Rate of the Reconstructed 3D Video from the Original 3D Video “Fountain” Comprising 1,064,462 Object Points Against the Number of Space Divisions

Number of Space DivisionsObject PointsFrame Rate (fps)
No division1,064,4625.43
Two divisions532,23110.86
Four divisions266,11621.70
Six divisions177,41132.70

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Hiromi Sannomiya, Naoki Takada, Kohei Suzuki, Tomoya Sakaguchi, Hirotaka Nakayama, Minoru Oikawa, Yuichiro Mori, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito. Real-time spatiotemporal division multiplexing electroholography for 1,200,000 object points using multiple-graphics processing unit cluster[J]. Chinese Optics Letters, 2020, 18(7): 070901.

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