光电子技术, 2014, 34 (2): 140, 网络出版: 2014-06-30  

基于体分割重建的增强现实交互系统

An Augmented Reality Interaction System Based on Volume Segmentation and Reconstruction
李佳宁 1,2,*张骏飞 1,2李阳 1,2王梁昊 1,2李东晓 1,2张明 1,2
作者单位
1 浙江大学 信息与电子工程学系, 杭州 310027
2 浙江省信息网络技术重点实验室, 杭州 310027
摘要
利用手持彩色和深度摄像头(Kinect)作为图像采集设备, 在KinectFusion算法的基础上进行了扩展, 实现了一个人与虚拟屏幕直接触碰交互的增强现实系统。本文提出一种腐蚀膨胀的方法提取场景中的运动物体, 借助深度图采用分层渲染的方法实现虚实物体互遮挡效果, 最后采用一种体素碰撞检测的方法解决人与屏幕的碰撞检测问题。系统的实现过程中采取GPU并行处理, 显著提高了算法速度。
Abstract
We extend the KinectFusion algorithm and implement an augmented reality system that allows the interaction between human and a virtual touchable screen. A RGB-D camera (Kinect) is used as the capture equipment. A corrosion-expansion method to extract the moving objects in the scene is presented. The mutual occlusion problem is solved by layer rendering method with depth map. A kind of voxel-based method is used to detect the collision between human and virtual screen.
参考文献

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李佳宁, 张骏飞, 李阳, 王梁昊, 李东晓, 张明. 基于体分割重建的增强现实交互系统[J]. 光电子技术, 2014, 34(2): 140. LI Jianing, ZHANG Junfei, LI Yang, WANG Lianghao, LI Dongxiao, ZHANG Ming. An Augmented Reality Interaction System Based on Volume Segmentation and Reconstruction[J]. Optoelectronic Technology, 2014, 34(2): 140.

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